Lim Hur is currently working at Activision/blizzard. This class will focus on teaching students basic elements of photoshop.
Monday, April 28, 2014
Wednesday, April 23, 2014
Reference for Albert
Found some pretty cool photo
Not organic and whimsical as gaudi architecture but really cool ideas.
Monday, April 21, 2014
Monday, April 14, 2014
Homework for next week
Susie - Finalize character using my feedback - Start working on next character (gather lots of good reference and do a minimum of 10 sketches using basic values to establish materials).
Ryan - Finalize character using my feedback - Start working on next character (gather lots of good reference and do a minimum of 10 sketches using basic values to establish materials).
Albert - The overall design is done, so now I want you to start trying to bring the "Toph style" into the character. You also need to do a different pose because as it is now, it's way too close to the reference you used- Do 6 variations of his mechanical arm and reference real life machinery and study how it works. The only way this arm will look cool is if it is believable and has real functionality - Start working on next character (gather lots of good reference and do a minimum of 10 sketches using basic values to establish materials).
Kevin - Gather a whole bunch of good fantasy reference (other concept artists) - Do a minimum of 10 studies from that reference (remember to not just copy, but to break the image down and study it in depth) - Do a minimum of 10 sketches for your first character using basic values to establish materials).
Jiye - Take the sketch I chose and do 5 new versions of it, but make it bigger, more detailed and add in values (keep the overall design the same but start playing with small things like different patterns in her dress or her shoes, ect...) - Do another 5 versions of the same sketch but I want you to digitally draw them because you need to start getting comfortable with drawing and painting in photoshop.
Ryan - Finalize character using my feedback - Start working on next character (gather lots of good reference and do a minimum of 10 sketches using basic values to establish materials).
Albert - The overall design is done, so now I want you to start trying to bring the "Toph style" into the character. You also need to do a different pose because as it is now, it's way too close to the reference you used- Do 6 variations of his mechanical arm and reference real life machinery and study how it works. The only way this arm will look cool is if it is believable and has real functionality - Start working on next character (gather lots of good reference and do a minimum of 10 sketches using basic values to establish materials).
Kevin - Gather a whole bunch of good fantasy reference (other concept artists) - Do a minimum of 10 studies from that reference (remember to not just copy, but to break the image down and study it in depth) - Do a minimum of 10 sketches for your first character using basic values to establish materials).
Jiye - Take the sketch I chose and do 5 new versions of it, but make it bigger, more detailed and add in values (keep the overall design the same but start playing with small things like different patterns in her dress or her shoes, ect...) - Do another 5 versions of the same sketch but I want you to digitally draw them because you need to start getting comfortable with drawing and painting in photoshop.
Monday, April 7, 2014
Subscribe to:
Posts (Atom)